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Half-Life 3 to push boundaries of game physics, destruction, NPC AI behavior in fresh leaks [Video]

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Gordon Freeman had a robotic arm during the development of Half-Life 3 that let you control the elements in the game — fire, water, etc — with developer Valve is pushing the boundaries of realism with the game according to the latest leaks.

In a new video by Valve insider Tyler McVickers, we’re learning that post-human Gordon Freeman concept art from a version of Half-Life 3 that was in development between 2013-2015, sporting a robotic arm that was attached to his side. What’s the robotic arm for? It would allow players to control temperature, fire, water, and more with the first parts of Half-Life 3 levels teaching players how to use Gordon’s new abilities.

This would’ve been the ‘rubicon’ of Half-Life 3, a truly next-generation physics engine within Source 2 that is essentially simulating basic thermodynamics that would allow for a level of control of the environments and geometry of …

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