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Gamification for Research [Video]

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Interactive and Immersive Marketing

Gamification for Research

This keynote is part of Confluence: Bridging the Gap between Technology and Resettlement. Switchboard and the University of Utah proudly present an engaging event at the University of Utah Marriott Library and campus in Salt Lake City, Utah. This session will explore how gamification and digital ​tools can enhance learning outcomes and support ​research initiatives through interactive and engaging ​methods. It will examine using digital solutions and ​dynamic platforms to foster engaging, interactive, and ​collaborative learning environments, as well as ​enhance student learning outcomes and institutional ​success.

🔵 Watch additional keynotes and panels
https://www.youtube.com/playlist?list=PLHvDGMwAtgdoU_nrqhDu9YnTdYhFpL10W

🔵 Learn about using virtual reality in resettlement with 360 videos
https://learning.switchboardta.org/collections/VR-360-videos

🔵 View Switchboard’s Digital Inclusion and Emerging Tech Resources
https://www.switchboardta.org/resources/?_topic=digital-inclusion

🔵 Submit a Technical Assistance Request
https://www.switchboardta.org/technical-assistance/

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